Resistances
- Elements7
- Player cap90%
- Per item point0.94%
- Damage cut50%
Every character and every monster carries seven resistances: ice, poison, lightning, fire, earth, wind and water. A resistance is a plain chance: with 30% ice resistance three freezes out of ten do not land. Every source adds up - the pendant, both rings and the master skill tree - and a player never goes above 90%.
A resistance also takes the edge off the damage of a skill of its element: 50% of the resistance comes off the hit. With the rate at 50%, a 40% fire resistance cuts Inferno by 20%.
Iron Defense makes a character immune to every element while it lasts, and a monster at 100% is immune to that element - raid bosses are. A Soul Potion raises ice and lightning resistance by half of what the character already has - only in the Valley of Loren during the castle siege battle.
Rings and pendants
A ring or a pendant carries one element. Its points are level + 1, an excellent one adds level + 2 more - exactly what the item tooltip counts - and every point is worth 0.94%. Two rings and a pendant of one element add up.
-
Ring of Ice
Ice
Ring of Ice
Base Score: 14
Gear Score: 14
Durability: [50/50]
Ice resistance: 0%
Minimum level required: 20
-
Ring of Poison
Poison
Ring of Poison
Base Score: 12
Gear Score: 12
Durability: [50/50]
Poison resistance: 0%
Minimum level required: 17
-
Pendant of Lighting
Lightning
Pendant of Lighting
Base Score: 15
Gear Score: 15
Durability: [50/50]
Lightning resistance: 0%
Minimum level required: 21
-
Pendant of Fire
Fire
Pendant of Fire
Base Score: 11
Gear Score: 11
Durability: [50/50]
Fire resistance: 0%
Minimum level required: 21
-
Ring of Fire
Fire
Ring of Fire
Base Score: 21
Gear Score: 21
Durability: [50/50]
Fire resistance: 0%
Minimum level required: 30
-
Ring of Earth
Earth
Ring of Earth
Base Score: 27
Gear Score: 27
Durability: [50/50]
Earth resistance: 0%
Minimum level required: 38
-
Ring of Wind
Wind
Ring of Wind
Base Score: 31
Gear Score: 31
Durability: [50/50]
Wind resistance: 0%
Minimum level required: 44
-
Pendant of Ice
Ice
Pendant of Ice
Base Score: 24
Gear Score: 24
Durability: [50/50]
Ice resistance: 0%
Minimum level required: 34
-
Pendant of Wind
Wind
Pendant of Wind
Base Score: 30
Gear Score: 30
Durability: [50/50]
Wind resistance: 0%
Minimum level required: 42
-
Pendant of Water
Water
Pendant of Water
Base Score: 32
Gear Score: 32
Durability: [50/50]
Water resistance: 0%
Minimum level required: 46
| Level | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 0% | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% |
| Excellent | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 15% | 17% | 19% | 21% | 23% | 25% | 27% | 29% | 30% |
Master skill tree
Three master skills add resistance in percent on top of the jewellery, one rank at a time. Only whole percents count.
| Skill | Element | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Add Ice Resistance | Ice | 1.2% | 2.02% | 2.78% | 3.48% | 4.13% | 4.73% | 5.29% | 5.79% | 6.26% | 6.68% |
| Add Poison Resistance | Poison | 1.2% | 2.02% | 2.78% | 3.48% | 4.13% | 4.73% | 5.29% | 5.79% | 6.26% | 6.68% |
| Add Lightning Resistance | Lightning | 1.2% | 2.02% | 2.78% | 3.48% | 4.13% | 4.73% | 5.29% | 5.79% | 6.26% | 6.68% |
Elements and skills
Which skills carry which element. The target rolls its resistance against the skill's effect - freeze, poison, knock-back - and the same resistance trims the skill's damage.
| Element | Skills of this element |
|---|---|
| Ice | Ice, Ice Storm, Ice Arrow, Strike of Destruction, Chain Drive |
| Poison | Poison, Decay, Fire Slash |
| Lightning | Lightning, Cometfall, Earthshake, Chain Lightning, Pollution, Lightning Shock |
| Fire | Fire Ball, Flame, Hellfire, Inferno, Nova, Explosion, Flame Strike, Beast Uppercut |
| Earth | Meteorite, Rageful Blow, Killing Blow, Dragon Roar |
| Wind | Twister, Twisting Slash, Death Stab, Penetration, Requiem, Gigantic Storm, Dark Side, Dragon Slasher |
| Water | Aqua Beam |
Weapon element
A weapon can drop with one of the seven elements. The element carries a power in percent - the "Fire element +15%" line on its tooltip.
A plain hit, a skill with no element and a skill of the same element all grow by that power. A skill of another element gets nothing from the weapon.
Then 50% of the target's resistance to that element comes off the hit.

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