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Guilds

Guilds

A guild grows with its players: it gathers experience and levels, buys permanent buffs for every member, and keeps a shared treasury, a jewel bank and a vault. The guild window opens with G.

  • Creationfrom level 220
  • Member places20, up to 30 with the buff
  • Guild levels200
  • Guild points300 from levels
Royal Guard Captain Lorence Royal Guard Captain Lorence
  • Devias (215, 45)
Guild Warehouse Keeper Guild Warehouse Keeper
  • Lorencia (146, 111)
  • Elbeland (35, 216)
  • Prison (86, 110)

How a guild grows

  1. ExperienceThe guild receives 2% of the experience its members of level 100 and above earn.
  2. Level UpThe level does not rise by itself: once the experience bar is full the Master presses Level Up on the Rank tab, and the treasury pays 40kk to 4 000kk. Until then the experience past the bar is lost.
  3. PointsEvery level gives 1 point, every tenth level 6. Missing points can be bought: 1 point = 50 Epic Coin.
  4. BuffsPoints are spent on guild buffs; they take no zen.

Guild buffs

They work permanently on every member, wherever they are. A member who leaves the guild loses them at once.

Increase Life +150 per level · at most +1500 (10 levels) from guild level 1 points per level: 1
Increase Mana +200 per level · at most +2000 (10 levels) from guild level 1 points per level: 1
Increase Defense +15 per level · at most +150 (10 levels) from guild level 1 points per level: 1
Vault Expansion vault tabs +1 per level · at most vault tabs +5 (5 levels) from guild level 15 points per level: 5
Guild Slot places +1 per level · at most places +10 (10 levels) from guild level 15 points per level: 3
Physical Damage +35 per level · at most +350 (10 levels) from guild level 30 points per level: 1
Magic Damage +35 per level · at most +350 (10 levels) from guild level 30 points per level: 1
Attack Speed +5 per level · at most +25 (5 levels) from guild level 60 points per level: 2
Increase Experience Rate +2% per level · at most +20% (10 levels) from guild level 90 points per level: 10
Increase Zen Drop Rate +10% per level · at most +50% (5 levels) from guild level 110 points per level: 10
Master Experience Rate +1% per level · at most +5% (5 levels) from guild level 150 points per level: 15
Crit Damage Resist +2% per level · at most +10% (5 levels) from guild level 170 points per level: 5
Exc Damage Resist +2% per level · at most +10% (5 levels) from guild level 190 points per level: 5

Guild Manager

The guild is run from the Guild Manager window.

Guild

The member list with resets and positions. Right-click a member to appoint, dismiss or remove them. The guild announcement, leaving and disbanding.

Rank

Level, experience and treasury bars, Level Up, buying points and the buff plates. A buff is raised by clicking its plate.

Treasury and taxes

The Master sets taxes of up to 20% on zen picked up, items sold to NPCs and event and quest rewards; they go to the treasury. Anyone can put zen in, nobody can take it out. The treasury holds up to 200,000kk.

Jewel bank

Chaos, Bless, Soul, Life, Creation, Guardian, Harmony, both Refining Stones and Gemstone. Anyone can put them in; a rank with the Jewel Bank right takes them out. The last 20 moves are listed.

Vault

Opened at the Guild Warehouse Keeper NPC. One tab from the start, the Vault Expansion buff adds more. Only one member can have it open at a time.

Alliance

Up to 5 guilds. The Master can break the alliance off or leave it.

Rights

For Assistant, Battle Master and Member: Jewel Bank, Warehouse, Level Up, Buy Points, Buff Up. Only the Master changes them; by default ranks have the vault only.

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