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Item options

Set options

A full set of armour is worth more than its parts added up: worn together, they give a bonus of their own.

Full set bonus

Wear every armour part of one set - helm, armour, pants, gloves and boots - and the set starts working as a whole.

  • A Magic Gladiator wears no helm and a Rage Fighter wears no gloves: for them four parts make the full set.
  • Only the armour itself matters: the options on the parts play no role, any parts of the same armour count together.
  • Every part has to be usable. A part whose requirements you no longer meet does not count.
  • One part from another set, or an empty slot, removes the bonus completely.
  • Weapons, shields, wings, rings and pendants are not part of it.

What it gives

Defense Success Rate +10%. Always, at any upgrade level. This is the chance to avoid a hit - not Defense.

Defense, by the lowest upgrade level among the parts:

Every part is at leastDefense
+10+5%
+11+10%
+12+15%
+13+20%
+14+25%
+15+30%

The weakest part decides. Four parts at +15 and boots at +11 give +10%, not +30%. With even one part below +10 there is no Defense bonus at all - the Defense Success Rate stays.

The percentage is counted from your Defense with the armour, the shield and the wings on, not from the set alone.

Updated: 04.10.2026

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