Basics
Basics

Prison

No road leads to the prison, and none leads out of it. It is a separate map where a Game Master sends a character for breaking the rules: nobody walks in on their own and nobody walks out - the way out is serving the sentence, buying your way out, or a GM's release.

How you get there

The GM picks the character at the Prison Warden NPC, writes the reason and sets the conditions. The character does not have to be online - an offline one lands in prison at the next login.

A sentence given on top of another replaces it, and the count starts from zero.

How to get out

The GM sets the conditions - kills, time or both. When both are set, either one is enough - whichever is met first:

  • Kills: kill the required number of monsters on the prison map.
  • Time: spend the required time on the prison map in game. The clock only runs while the character is in game and on the prison map - offline it stands still. Progress is saved every minute and at logout.

The buyout is a road of its own. If the GM set a price, you can pay it in Epic Coins and walk out at once, conditions or not. With no price there is no buyout.

A sentence can also carry no kills and no time - only a buyout. That one ends only by buyout or a GM's release.

As soon as either condition is met the character is free and is moved to Lorencia.

What you cannot do in prison

  • Leave: teleport, the Move window, Town Portal, Talisman of Resurrection and Talisman of Mobility do not work. The scroll or talisman is not used up.
  • Write to the global chat: messages to the whole server are closed.
  • Go into offline mode.
  • Make a reset: it is refused until the character is released.

Death is no way out, and neither is logging off: after death and at login a prisoner appears in the prison again. Renaming the character does not help either - the sentence follows it under any name.

The Helper works.

The map

The safe plaza lies against one wall of the map. Players cannot attack each other anywhere on the map, not only on the plaza. Beyond the plaza are 14 pens with monsters from Lost Tower to Kanturu Remain: Lost Tower next to the plaza, then Tarkan and Kanturu, Kanturu Remain in the far corners. Even the nearest pens hold Lost Tower monsters, so a weak character serves a time sentence more easily than a kills one.

Experience on the map is 50%, and zen drops at 75% of the usual amount. Ordinary items do not drop, and neither do Scroll of Archangel, Blood Bone, Devil's Eye and Devil's Key. Jewels and boxes drop as they do everywhere.

The prison plaza

A prisoner appears in the middle of the safe plaza. A few steps away five NPCs stand in a row:

  • Prison Warden - right in front of where you land. Talking to him opens the prison window.
  • Bubbles - next to him, a potion shop.
  • Shadow Phantom Soldier - on his other side.
  • Guild Warehouse Keeper and Safety Guardian - at the two ends of the row.

The prison window

Prison window
Prison window

The window opens at the Prison Warden; it also opens by itself when the sentence is given and at login. It shows the GM who gave the sentence, the reason, the progress, the buyout price and your Epic Coin balance. The buyout button has to be pressed twice within 3 seconds, so it is never pressed by accident.

The progress is also on screen, in a Blood Castle style frame: "Kills: done / needed" and the time still left to serve.

Prison progress on screen
Prison progress on screen

Updated: 08.10.2026

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