Fruits
A fruit raises one stat for good. There are five, one per stat. In the inventory all five carry the same name and differ only by the icon. A right click applies it at once, and a chat line tells how many points went in.
- Level 10 and up, with nothing worn: every equipped item has to come off first.
- A fruit can fail, and a failed fruit is spent all the same.
- Fruit points sit on top of the normal stat limit and stay through resets and stat redistribution.
- They cannot be taken back: Fruit Reset does not work on this server. A point put into the wrong stat stays there.
- Fruits stack up to 50 per slot, each stat on its own.
Chaos Goblin
- Noria (180, 103)
- Elbeland (36, 221)
The five fruits
Chance of success
The chance falls with every point already in that stat: 100% on an empty stat, 30% at the cap of 3 000. Each stat counts on its own.
Filling one stat to 3 000 takes about 730 fruits on average, failures included: about 2 920 for four stats and 3 650 for a Dark Lord's five.
Where fruits come from
Monsters do not drop fruits. They come from the Chaos Machine and from the quest chain.
Chaos Machine
A fruit from two jewels
Jewel of Chaos + Jewel of Creation
70%
3 000 000 zen
The stat of the fruit is random. A Talisman of Luck adds to the chance.
| Goes in | Count |
|---|---|
|
×1 |
|
×1 |
| Comes out |
|---|
|
|
|
|
|
one of these, at random
Command fruits into another stat 3 × Fruit of Command 100% 1 000 000 zen
Always works and gives one of the other four stats: the way to use Command fruits on a character that is not a Dark Lord. No talisman: with one in the box the mix is refused.
| Goes in | Count |
|---|---|
|
×3 |
| Comes out |
|---|
|
|
|
|
one of these, at random
Quest chain
40 quests of the chain pay a fruit, and the stats come round in turn.
