Fruits
A fruit raises one stat for good. There are five, one per stat. In the inventory all five carry the same name and differ only by the icon. A right click applies it at once, and a chat line tells how many points went in.
- Level 10 and up, with nothing worn: every equipped item has to come off first.
- A fruit can fail, and a failed fruit is spent all the same.
- Fruit points sit on top of the normal stat limit and stay through resets and stat redistribution.
- They cannot be taken back: Fruit Reset does not work on this server. A point put into the wrong stat stays there.
- Fruits stack up to 50 per slot, each stat on its own.
Chaos Goblin
- Noria (180, 103)
- Elbeland (36, 221)
The five fruits
Chance of success
The chance falls with every point already in that stat: 100% on an empty stat, 30% at the cap of 3 000. Each stat counts on its own.
Filling one stat to 3 000 takes about 730 fruits on average, failures included: about 2 920 for four stats and 3 650 for a Dark Lord's five.
Where fruits come from
Fruits drop from the monsters of Junked Noria, more often from the Elite ones. The Chaos Machine and the quest chain give them too, and the Cash Shop sells them.
Chaos Machine
A fruit from two jewels
Jewel of Chaos + Jewel of Creation
70%
3 000 000 zen
The stat of the fruit is random. A Talisman of Luck adds to the chance.
| Goes in | Count |
|---|---|
|
×1 |
|
×1 |
| Comes out |
|---|
|
|
|
|
|
one of these, at random
Command fruits into another stat 3 × Fruit of Command 100% 1 000 000 zen
Always works and gives one of the other four stats: the way to use Command fruits on a character that is not a Dark Lord. No talisman: with one in the box the mix is refused.
| Goes in | Count |
|---|---|
|
×3 |
| Comes out |
|---|
|
|
|
|
one of these, at random