DW
Dark Wizard
A ranged caster with a wide set of attacking spells.
- Role
- Ranged DPS
- Weapons
- One-Hand StaffTwo-Hand StaffDagger
- Armor
- Light Steel ArmorShield
- Elements
- IceFireLightningPoison
- Professions
- Dark WizardSoul MasterGrand Master
What the stats do
| Strength | PvM Attack Rate / Spell Damage |
| Agility | Defense / Attack Speed |
| Vitality | Health |
| Energy | Spell Damage / Mana |
Formulas
| Minimum physical damage | Strength / 6 |
| Maximum physical damage | Strength / 4 |
| Minimum magic damage | Energy / 5 + Agility / 24 |
| Maximum magic damage | Energy / 2.5 + Agility / 16 |
| PvM attack rate | Level * 5 + Agility * 1.5 + Strength / 4 |
| PvP attack rate | Level * 3 + Agility * 4 |
| Defense | Agility / 4 |
| PvM defense rate | Agility / 3 |
| PvP defense rate | Level * 2 + Agility / 4 |
| Attack speed gain | Agility / 80 |
| Magic speed gain | Agility / 80 |
| Base attack speed | 8 |
| Max attack speed | 284 |
| Stamina | Strength * 0.2 + Agility * 0.4 + Vitality * 0.3 + Energy * 0.2 |
| HP per Vitality | 2 |
| Mana per Energy | 2 |
Class specifics
Soul Barrier (Damage Absorb)
|
(5 + Energy / 4000 + Mana / 2500)% (max 50%) + Master Level bonus |
| Soul Barrier Duration | 120 seconds + Master Level bonus |
| Soul Barrier Mana Cost | 3 Mana per 1 damage absorbed |
Expansion of Wizardry (Min Magic Damage)
|
(Energy / 7) x 0.4 for 30 minutes, a buff the wizard casts on himself + Master Level bonus |
Nova (Charge Damage)
|
(Strength + Mana) / 12, x1 at 1s charge, x4 at 2s, x8 at 4s, x20 at 6s (fires automatically at 6s), on top of the skill's 100% wizardry damage; Nova Improved adds more on top |
Poison and Decay (Poison Tick)
|
every 3 seconds: 50% of a Poison hit for each cast the wizard makes in 3 seconds at half his magic speed; at most 3% of a monster's life a tick (Elite 1%, Mini Boss 0.5%, Boss 0.2%), never kills |
Poison and Decay (Poisoned Target)
|
takes +10% damage from the wizard who poisoned it and does not heal while the poison lasts; a recast renews the time |
Combo
From Grand Master on, three skills in a row turn into a combo: each one within 6 seconds of the one before, and the third lands as a combo hit with double damage.
-
1 Openingany one of these
-
Flame
-
Lightning
-
Poison
-
Ice
-
-
2 Follow-upany one of these
-
Aqua Beam
-
Inferno
-
Decay
-
Ice Storm
-
Teleport
-
-
3 Combo hit COMBOany one of these
-
Aqua Beam
-
Inferno
-
Decay
-
Ice Storm
a second pick from the same set as the follow-up -

EHOT
17 resets
idfc
17 resets
Besir
15 resets
Soul Barrier (Damage Absorb)
Expansion of Wizardry (Min Magic Damage)
Nova (Charge Damage)