Castle Siege

Overview
A castle stands over the Valley of Loren, and no guild holds it by birthright: it changes hands in a siege every second Sunday. The guild holding it when the battle ends keeps it until the next siege: it sets the taxes, controls the entry to Land of Trials and takes the siege prize.
Siege cycle
A siege keeps its own calendar, and every day of it is spoken for in advance.
| Stage | When |
|---|---|
| Registration | week 1, from Monday 00:00 to Sunday 23:59 |
| Attackers announced | week 2, Friday, 12:00 |
| Preparation | week 2, Saturday, from 19:00 |
| Battle | week 2, Sunday, 18:00-20:00 |
A cycle lasts 14 days and always starts on a Monday; the next one begins the Monday after the battle. All times are server time.
If not a single guild comes to attack, there is no battle and the castle stays with its owner.
Registration
A place under the walls is bought, and not everyone can buy it.
- Only the guild master registers the guild, on the Castle Siege page, while registration is open.
- The fee is 300 000 000 Zen from the guild's Zen. It is returned if the registration fails, otherwise it goes into the siege prize.
- The owner guild defends and cannot register.
- Nor can a guild of the owner's alliance, or a guild that sits in an alliance under another master: only the master guild of an alliance can take the crown.
- There is room for up to 20 guilds. A withdrawn guild still takes one of the 20 places and cannot register again until the next cycle.
- The three guilds with the highest score attack. The score is made of the guild level (60%) and the number of members (40%). On an equal score: the higher guild level, then more members, then the earlier registration.
- The guild master can withdraw the guild while registration is open. The fee stays in the siege prize.
Battle
Everyone in the battle has a side: the owner fights as side 1, the attackers as sides 2, 3 and 4. Your own side takes no damage from you. Stone outlasts flesh here: damage to enemy players is 40%, to gates and statues 5%. Siege skills work only in the Valley of Loren and Land of Trials.
This is what stands on the field:
| NPC | Count | Role |
|---|---|---|
| Castle Gate | 6 | 300 000 HP, blocks the way in |
| Guardian Statue | 4 | 400 000 HP. While one stands, the Castle Tower and the Crown Switches are locked |
| Castle Gate Switch | 1 per gate | Opens and closes its gate |
| Canon Tower | 9 | Castle defense tower |
| Slingshot attack | 2 | Attackers' catapult |
| Slingshot defense | 2 | Defenders' catapult |
| Crown Switch 1 and 2 | 2 | Held by attackers standing within 3 tiles |
| Crown | 1 | 60 seconds on it take the castle |
Taking the castle is a single road, walked in order:
- Destroy all 4 Guardian Statues.
- Hold both Crown Switches with players of one side.
- With both switches held, the guild master, assistant or battle master of that side's registered guild (if it is in an alliance, it must be the leading guild) stands still within 3 tiles of the Crown until 60 seconds add up; interrupted tries count toward the total. That side becomes the defender, the old owner an attacker.
- The castle can change hands several times in one battle. Whoever holds it when the 2 hours run out wins.
Potions and siege skills
Stone gives way faster to those who came prepared.
| Potion | What it gives | Lasts |
|---|---|---|
| Potion of Blessing | +30% damage to Castle Gates, Guardian Statues and Canon Towers | 5 minutes |
| Potion of Soul | +30 attack and magic speed, +10 AG recovery, +50% ice and lightning resistance | 5 minutes |
Both are drunk only in the Valley of Loren while the battle is on, and nowhere else. Step off the castle map or let the battle end, and the effect is gone at once. The Chaos Goblin brews them: one Jewel of Bless gives 3 Potions of Blessing, one Jewel of Soul gives 3 Potions of Soul; the Zen is on the Chaos mixes page.
The class siege skills - Crescent Moon Slash, Mana Glaive, Starfall, Spiral Slash, Mana Rays, Fire Blast - hit gates, statues and Canon Towers for double damage.
Owner
Whoever keeps the castle gets more than its walls - the rights of its master come with it.
Taxes
| Tax | Range | Paid by |
|---|---|---|
| Chaos Machine | 0-3% | All but the owner guild and its alliance |
| NPC shops | 0-3% | All but the owner guild and its alliance |
| Land of Trials entry | 0-10 000 000 Zen | All but the owner guild and its alliance |
The guild master sets the taxes. Everything collected goes into the castle's Zen, and it is the guild master again who withdraws it.
Land of Trials
The way into Land of Trials leads through the Land of Trials Gate (139, 101). The owner guild and its alliance pass for free; everyone else only when the guild master opens the entry, and at the fee the guild master has set. Entry settings cannot change during the siege.
Upgrades and repairs

The castle's defenses can be strengthened: the guild master upgrades them, the guild master or an assistant repairs them.
| Upgrade | Jewel of Guardian, level 1 / 2 / 3 | Zen per level |
|---|---|---|
| Gate defense (70 > 130 > 220 > 380) | 2 / 3 / 4 | 3 000 000 |
| Statue defense (60 > 130 > 250 > 400) | 3 / 5 / 7 | 3 000 000 |
| Gate HP (350 000 / 450 000 / 500 000) | 2 / 3 / 4 | 1 000 000 |
| Statue HP (450 000 / 550 000 / 600 000) | 3 / 5 / 7 | 1 000 000 |
| Statue HP recovery | 3 / 5 / 7 | 5 000 000 |
- Gate repair: missing HP x 0.5 + defense level x 1 000 000 Zen.
- Statue repair: missing HP x 0.3 + (defense level + recovery level) x 1 000 000 Zen.
- Rebuilding a destroyed gate: 1 500 000 Zen; a statue: 1 200 000 Zen.
While a guild holds the castle, it cannot be disbanded.
Siege prize
The prize is paid after every siege to the guild holding the castle - whether it took the castle or defended it, the pay is the same.
What it is made of:
- 5% of every website donation, in Epic Coins, on top of the purchase.
- 5% of every Market sale in Epic Coins or jewels, out of the Market tax. For Zen sales the share goes into the castle's Zen.
- 5% of every Character Market sale, in Epic Coins.
- Registration fees, in Zen.
Where the payout goes:
- Epic Coins: guild master.
- Zen: guild Zen.
- Jewels: guild jewel bank.
After the payout the prize restarts at 1 000 Epic Coins. With no owner at the end of a siege, it carries over to the next one.
NPCs in the Valley of Loren
Who stands where in the valley:
| NPC | Location |
|---|---|
| Guardsman | (86, 61), (99, 61) |
| Land of Trials Gate | (139, 101) |
| Pamela the Supplier | (90, 44) |
| Angela the Supplier | (89, 218) |
| Crown | (176, 212) |
| Crown Switch 1 | (184, 195) |
| Crown Switch 2 | (167, 195) |
Updated: 08.10.2026

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