Guardian Angel
From level 23, every class- Damage taken -20%
- Maximum life +50
Wears out 3 times as fast as the others.
Monster drop: Where things drop
Genesis - X50
Online 213
Wears out 3 times as fast as the others.
Monster drop: Where things drop
Costs 3 HP on every hit you deal.
Wears out 2 times as fast as the others.
Monster drop: Where things drop
Monster drop: Where things drop
Costs 1 HP on every hit you deal.
Chaos Machine: Chaos Machine mixes
Costs 4 HP on every hit you deal.
Cash Shop.
Cash Shop.
Cash Shop.
Cash Shop.
Costs 2 HP on every hit you deal.
Cash Shop.
Chaos Machine: Chaos Machine mixes
Chaos Machine: Chaos Machine mixes
| Bonus | Red | Black | Blue | Gold |
|---|---|---|---|---|
| Maximum life | 5 000 12.5 a level | 5 000 12.5 a level | 7 500 18.75 a level | 10 000 25 a level |
| Maximum mana | 5 000 12.5 a level | 7 500 18.75 a level | 5 000 12.5 a level | 10 000 25 a level |
| Damage, all three kinds | 400 1 a level | 800 2 a level | 400 1 a level | 1 600 4 a level |
| Defence | 200 0.5 a level | 200 0.5 a level | 400 1 a level | 800 2 a level |
| Damage, % | - | 12% 0.03% a level | - | 12% 0.03% a level |
| Defence, % | - | - | 12% 0.03% a level | 12% 0.03% a level |
| Attack speed | - | - | - | 40 0.1 a level |
The big number is the bonus at pet level 400.
The pet earns 50 experience for each level of a monster it helps kill, and stops at level 400. Server rate, party split and VIP change nothing here.
The bonus is truncated, not rounded: +0.5 a level means +1 at pet level 2 and +2 at level 4.
The horn is built at the Chaos Goblin in three steps, each one a mix of its own: the fragment, then the broken horn, then the last mix, which gives a Horn of Fenrir (Red) or a Dark Horse (Red) at an even chance. A failed step burns the box. A Red horn raised to pet level 200 is upgraded to Black or Blue (chosen at random), and either of those at level 200 to Gold; a failed upgrade keeps the horn, and the new horn starts again at level 1.
Recipes: Chaos Machine mixes
| Bonus | Red | Black | Blue | Gold |
|---|---|---|---|---|
| Maximum life | 10 000 At level 200: 5 000 25 a level | 10 000 At level 200: 5 000 25 a level | 15 000 At level 200: 7 500 37.5 a level | 20 000 At level 200: 10 000 50 a level |
| Damage, all three kinds | 800 At level 200: 400 2 a level | 1 600 At level 200: 800 4 a level | 800 At level 200: 400 2 a level | 3 200 At level 200: 1 600 8 a level |
| Defence | 400 At level 200: 200 1 a level | 400 At level 200: 200 1 a level | 800 At level 200: 400 2 a level | 1 600 At level 200: 800 4 a level |
| Critical damage | 3 120 At level 200: 1 560 7.8 a level | 3 120 At level 200: 1 560 7.8 a level | 3 120 At level 200: 1 560 7.8 a level | 3 120 At level 200: 1 560 7.8 a level |
| Damage, % | - | 12% At level 200: 6% 0.03% a level | - | 12% At level 200: 6% 0.03% a level |
| Defence, % | - | - | 12% At level 200: 6% 0.03% a level | 12% At level 200: 6% 0.03% a level |
| Attack speed | - | - | - | 40 At level 200: 20 0.1 a level |
The big number is the bonus at pet level 400.
The pet earns 50 experience for each level of a monster it helps kill, and stops at level 400. Server rate, party split and VIP change nothing here.
The bonus is truncated, not rounded: +0.5 a level means +1 at pet level 2 and +2 at level 4.
The Red horse is made at the Chaos Goblin from a Broken Horn: that mix gives either a Dark Horse (Red) or a Horn of Fenrir (Red), an even chance. Raised to pet level 200, the Red horse is upgraded to Black or Blue - which of the two is random; a Black or Blue horse at level 200 is upgraded to Gold. A failed upgrade keeps the horse. The upgraded horse starts again at pet level 1.
Recipes: Chaos Machine mixes
Per level it adds nothing to the Dark Lord's own stats.
The pet earns 50 experience for each level of a monster it helps kill, and stops at level 400. Server rate, party split and VIP change nothing here.