Chaos Machine

Pets

Chaos Machine mixes

The Chaos Goblin mixes by purpose, each group on its own page. Every row shows what comes out, what goes in, the chance and the price; click a row for the full recipe with the conditions on every item.

  • The box must hold the recipe and nothing else: one spare item and the mix is refused.
  • A failed mix burns everything in the box, unless the mix says it keeps an item.
Chaos Goblin Chaos Goblin
  • Noria (180, 103)
  • Elbeland (36, 221)
Talisman of Luck

Adds 1% to the chance for each talisman in the box, up to 10 at once. Only mixes marked with its icon take it: in any other mix, or with more than the limit, the machine refuses to start.

Talisman of Chaos Assembly

Works only for the item upgrade +10..+15: if the mix fails, the item is not lost but comes back at +0. The talisman and everything else in the box burn. Other mixes refuse to start with it in the box. Drops from Selupan and the world bosses, comes in Chaos Castle rewards and is sold in the Cash Shop.

Mounts and pets. Horn of Dinorant is made from Horns of Uniria. The Dark Lord's Dark Raven is made from its spirit plus jewels. The Horn of Fenrir takes three steps: Fragment, Broken Horn, then the last mix, which gives either the red horn or a red Dark Horse. A red horn raised to pet level 200 becomes Black or Blue at random, and either of those at level 200 becomes Gold. A red Dark Horse climbs the same way: Black or Blue at random, then Gold, for the same price as the horn. A failed colour upgrade keeps the horn or the horse.

Horn of Dinorant Jewel of Chaos + 10 × Horn of Uniria Takes a Talisman of Luck 70% 500 000 zen
Goes in Count
  • Jewel of Chaos
×1
  • Horn of Uniria
durability 255
×10
Comes out Class
  • Horn of Dinorant
—
Dark Raven 3 × Jewel of Chaos + Dark Spirit Soul + 10 × Jewel of Bless + 10 × Jewel of Soul + 5 × Jewel of Creation Takes a Talisman of Luck 40% 2 000 000 zen

Spirit of Dark Raven drops in Kanturu from any monster, about once in 4 000 kills.

Goes in Count
  • Jewel of Chaos
×3
  • Dark Spirit Soul
×1
  • Jewel of Bless
×10
  • Jewel of Soul
×10
  • Jewel of Creation
×5
Comes out Class
  • Dark Raven
DL
Fragment of Horn 20 × Splinter of Armor + 20 × Bless of Guardian + 3 × Jewel of Chaos Takes a Talisman of Luck 80% 50 000 000 zen
Goes in Count
  • Splinter of Armor
×20
  • Bless of Guardian
×20
  • Jewel of Chaos
×3
Comes out Class
  • Fragment of Horn
—
Broken Horn 5 × Fragment of Horn + 10 × Claw of Beast + 5 × Jewel of Chaos Takes a Talisman of Luck 60% 100 000 000 zen
Goes in Count
  • Fragment of Horn
×5
  • Claw of Beast
×10
  • Jewel of Chaos
×5
Comes out Class
  • Broken Horn
—
Horn of Fenrir (Red) / Dark Horse (Red) Broken Horn + 10 × Jewel of Life + 10 × Jewel of Chaos Takes a Talisman of Luck 40% 250 000 000 zen

The result is random: a Horn of Fenrir (Red) or a Dark Horse (Red), an even chance.

Goes in Count
  • Broken Horn
×1
  • Jewel of Life
×10
  • Jewel of Chaos
×10
Comes out Class
  • Horn of Fenrir (Red)
DW DK ELF MG SUM RF
  • Dark Horse (Red)
DL

one of these, at random

Horn of Fenrir (Black) / Horn of Fenrir (Blue) Horn of Fenrir (Red) + Broken Horn + 20 × Lesser Spirit Stone + 100 × Jewel of Bless + 100 × Jewel of Soul + 100 × Jewel of Life + 100 × Jewel of Chaos + 100 × Jewel of Creation Takes a Talisman of Luck 80% 2 000 000 000 zen
Goes in Count
  • Horn of Fenrir (Red)
pet level 200+
×1
  • Broken Horn
×1
  • Lesser Spirit Stone
×20
  • Jewel of Bless
×100
  • Jewel of Soul
×100
  • Jewel of Life
×100
  • Jewel of Chaos
×100
  • Jewel of Creation
×100
Comes out Class
  • Horn of Fenrir (Black)
DW DK ELF MG SUM RF
  • Horn of Fenrir (Blue)
DW DK ELF MG SUM RF

one of these, at random

Horn of Fenrir (Gold) Horn of Fenrir (Black) / Horn of Fenrir (Blue) + 2 × Broken Horn + 30 × Lesser Spirit Stone + 100 × Jewel of Bless + 100 × Jewel of Soul + 100 × Jewel of Life + 100 × Jewel of Chaos + 100 × Jewel of Creation Takes a Talisman of Luck 80% 4 000 000 000 zen
Goes in Count
  • Horn of Fenrir (Black) / Horn of Fenrir (Blue)
pet level 200+ · one of these
×1
  • Broken Horn
×2
  • Lesser Spirit Stone
×30
  • Jewel of Bless
×100
  • Jewel of Soul
×100
  • Jewel of Life
×100
  • Jewel of Chaos
×100
  • Jewel of Creation
×100
Comes out Class
  • Horn of Fenrir (Gold)
DW DK ELF MG SUM RF
Dark Horse (Black) / Dark Horse (Blue) Dark Horse (Red) + Broken Horn + 20 × Lesser Spirit Stone + 100 × Jewel of Bless + 100 × Jewel of Soul + 100 × Jewel of Life + 100 × Jewel of Chaos + 100 × Jewel of Creation Takes a Talisman of Luck 80% 2 000 000 000 zen

The horse must be pet level 200 or higher. A failed mix keeps the horse.

Goes in Count
  • Dark Horse (Red)
pet level 200+
×1
  • Broken Horn
×1
  • Lesser Spirit Stone
×20
  • Jewel of Bless
×100
  • Jewel of Soul
×100
  • Jewel of Life
×100
  • Jewel of Chaos
×100
  • Jewel of Creation
×100
Comes out Class
  • Dark Horse (Black)
DL
  • Dark Horse (Blue)
DL

one of these, at random

Dark Horse (Gold) Dark Horse (Black) / Dark Horse (Blue) + 2 × Broken Horn + 30 × Lesser Spirit Stone + 100 × Jewel of Bless + 100 × Jewel of Soul + 100 × Jewel of Life + 100 × Jewel of Chaos + 100 × Jewel of Creation Takes a Talisman of Luck 80% 4 000 000 000 zen

The horse must be pet level 200 or higher. A failed mix keeps the horse.

Goes in Count
  • Dark Horse (Black) / Dark Horse (Blue)
pet level 200+ · one of these
×1
  • Broken Horn
×2
  • Lesser Spirit Stone
×30
  • Jewel of Bless
×100
  • Jewel of Soul
×100
  • Jewel of Life
×100
  • Jewel of Chaos
×100
  • Jewel of Creation
×100
Comes out Class
  • Dark Horse (Gold)
DL
Pet Unicorn Horn of Uniria + Imp + Guardian Angel + Jewel of Chaos Takes a Talisman of Luck 85% 500 000 zen

A little winged unicorn that follows you and picks up every bit of Zen within six cells. It wears out only from what it gathers - one durability for every 2,000,000 Zen - cannot be repaired, and is gone at zero. No combat bonuses: it is made for farming.

Goes in Count
  • Horn of Uniria
×1
  • Imp
×1
  • Guardian Angel
×1
  • Jewel of Chaos
×1
Comes out Class
  • Pet Unicorn
—
Treasure Mimic 3 × Pet Unicorn + Jewel of Chaos Takes a Talisman of Luck 60% 1 000 000 zen

A red and gold chest on legs that collects Zen and all ten Jewel Bank jewels within six cells into your inventory. Each jewel and every 5,000,000 Zen cost it durability; empty, it stops collecting and is lost after 60 hungry minutes. A Jewel of Life restores half of it.

Goes in Count
  • Pet Unicorn
×3
  • Jewel of Chaos
×1
Comes out Class
  • Treasure Mimic
—

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