PvP options
An upgrade level and a row of excellent options are not the end of the road for a piece of gear. Those who mean to stand against other players carry it to the Chaos Goblin for a second layer of options - the PvP option. It sits on top of everything the item already carries, replaces neither the excellent options nor the Jewel of Harmony option, and is counted separately from both. It has three levels, and only the Chaos Goblin hands them out.
There is no guessing what an item will get: it is not a lottery. The option is fixed by the slot - weapons deal damage, armour keeps you alive, pendants give shield.
What an item gets
Every item takes two options at once, and both grow with the level.
| Item | First option | Second option |
|---|---|---|
| Melee weapons, bows, crossbows, wings, capes | Additional physical damage | Additional damage against players |
| Staffs, sticks and books | Additional wizardry damage | Additional damage against players |
| Helm, armour, pants, gloves, boots, shields, rings | Defensive skill | Max HP |
| Pendants (except the Moonstone Pendant) | Additional damage against players | Max SD |
Every wing and every cape qualifies, without exception: 1st, 2nd and 3rd wings, Cape of Lord, Cape of Emperor, the Rage Fighter's Cloak of Warrior and Cape of Overrule, and the small wings and capes along with them. The Moonstone Pendant stands apart from the other pendants: it gets defensive skill and max HP. Earrings, pets and mounts take no PvP option at all.






Do not mistake damage against players for additional physical damage - they are not the same thing. Physical damage always works, monsters included. Damage against players does nothing on the hunt and only adds up in a fight against another player. Defensive skill likewise works only against players - against monsters only the max HP half helps.
What it is worth
The numbers below are the total at each level, not a step on top of the previous one.
| Option | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Additional physical damage | 250 | 500 | 750 |
| Additional wizardry damage | 250 | 500 | 750 |
| Additional damage against players | 25 | 50 | 75 |
| Defensive skill | 100 | 200 | 300 |
| Max HP | 500 | 1000 | 1500 |
| Max SD | 700 | 1400 | 2100 |
What the item must be
The Chaos Goblin does not take just anything. There are three conditions.
- Upgraded to +11 or higher.
- A weapon, shield, armour piece, wings or a cape also needs an additional option - at least its first step. Rings, pendants and the Cape of Lord do without it; the upgrade level is enough.
- Below PvP option level three: an item at the cap is not taken by the mix.
How to put it on

The mix is made at the Chaos Goblin out of four things: the item itself and three jewels.




Exactly one of each jewel goes in. The work costs 2,500,000 zen plus the castle owner's tax.
One and the same mix both grants the option and upgrades it: 0 -> 1 -> 2 -> 3.
Failure
The item itself lives through a failure: it survives, and its upgrade level and other options are left alone. But the PvP option burns off completely rather than dropping back one level.
That is the whole risk. A failed first attempt costs nothing but the jewels and the zen. A failure going from level two to level three takes both levels at once, and the road starts from zero again.
Updated: 09.10.2026