Imperial Guardian
Maps by day




The fortress map depends on the day of the week. On weekdays and Saturday it has 3 zones; on Sunday it has 4 zones and the main boss Gaion Kharein.
Entry
There is no schedule: a party enters whenever the fortress is free. Only one run goes on at a time on the server.
Enter through Jerint the Assistant in Elbeland (64, 235). The player who starts the run must stand next to him, no more than 10 tiles away. Go solo or with a party of up to 5: the others are brought in from anywhere, except from inside another event.
| Requirement | Value |
|---|---|
| Resets | 40 or more |
| Entries per day | 1 per character |
| Players | up to 5 |
| PK status | a killer cannot start a run |
The entry is spent on entering, even if the run is lost later. A member without the resets or without today's entry stays outside and the party goes in without them. Only the player who starts the run needs the ticket and has to stand by the NPC.
Tickets
| Day | Ticket | How to get it |
|---|---|---|
| Monday - Saturday | Gaion's Order | a stack of 5 Suspicious Scraps of Paper |
| Sunday | Complete Secromicon | Chaos Machine, from six fragments |

Gaion's Order. Suspicious Scrap of Paper drops from monsters of level 89 and above on any map, about 1 in 2,900 kills. Stack 5 of them in the inventory and they become Gaion's Order.
Complete Secromicon. On weekdays the zone 3 boss gives every party member a Secromicon fragment bound to them: Monday - First, Tuesday - Second, and so on to Saturday - Sixth. Collect all six and mix them in the Chaos Machine: 1,000,000 Zen, 100% success. A Talisman of Luck or any extra item in the mix window is refused.
How a run goes
1 minute to get ready before each zone and 10 minutes to clear it. Every zone has three gates: side, lock and main.
- The side gate can be hit at once.
- The lock and main gates can only be damaged once every monster of the zone is dead.
- When the main gate is broken, walk through the passage - the next zone starts for the whole party.
On weekdays, zones 1 and 2 need their 7 monsters killed and the gates broken. In zone 3, kill the boss of the day and his guards and break the side gate: that is the win. On Sunday, zones 1-3 go the same way (10 monsters each), and zone 4 needs Gaion Kharein with 10 guards killed and the side gate broken.
The run is lost if a zone is not cleared in 10 minutes or nobody is left in the party. A player who dies leaves the run at once and lands in Devias; leaving the map or the game takes you out as well. When it ends, everyone is moved to Devias.
Monster strength follows the resets of the strongest player in the party, and their life grows with the number of players: 1, 2, 3, 3.8 and 4.8 times for 1-5 players. There are traps around the fortress.
Bosses by day
| Day | Zone 3 boss |
|---|---|
| Monday | Destler |
| Tuesday | Vermont |
| Wednesday | Kato |
| Thursday | Galia |
| Friday | Erkanne |
| Saturday | Raymond |
On Sunday the bosses go zone by zone:
| Zone | Boss |
|---|---|
| 1 | Erkanne |
| 2 | Raymond |
| 3 | Jerint |
| 4 | Gaion Kharein |
The boss Jerint is not the Jerint the Assistant who lets you into the fortress.
Monsters
On weekdays the commanders of the first two zones depend on the map:
| Map | Zone 1 | Zone 2 |
|---|---|---|
| Monday and Thursday | Quartermaster | Combat Instructor |
| Tuesday and Friday | Knight Commander | Grand Wizard |
| Wednesday and Saturday | Master Assassin | Cavalry Captain |
Soldiers come with them:
| Monster | Where |
|---|---|
| Knights | weekdays, zone 1 |
| Shield Bearer | weekdays, zone 2; every Sunday zone |
| Medic | every zone |
| Bodyguard | boss guards: weekdays zone 3; every Sunday zone |
Rewards
A boss's reward goes to one player - the one who dealt it the most damage. Bosses give no Zen. The reward tier follows the resets of the strongest player in the party:
| Tier | Resets |
|---|---|
| 1 | 40-59 |
| 2 | 60-79 |
| 3 | 80-99 |
| 4 | 100-149 |
| 5 | 150 and more |
Zone boss (zone 3 on weekdays, zones 1-3 on Sunday): always a jewel, a Box of Jewels or a Box of the Archangel. On top of that, a Jewel of Skill, Luck or Additional at 5 / 5 / 8 / 10 / 12% by tier, and an ancient item of the lower sets at 10 / 15 / 20 / 25 / 30% (+5 at tiers 1-3, +10 at 4-5).
Gaion Kharein (Sunday only): always a Box of Jewels. On separate chances:
| Tier | Ancient +10 (upper sets) |
|---|---|
| 1 | 30% |
| 2 | 50% |
| 3 | 75% |
| 4 | 100% |
| 5 | 100% |
plus a Box of the Archangel (20-40%), a rare jewel (40-80%), a Jewel of Excellent (1-8%), a Condor Flame or Feather (5%) and wings: level 1 wings at tiers 1-2 (15-20%), level 2 wings and capes at tiers 3-5 (10-20%).
Experience for a win goes to everyone still in the run: 10,000 on weekdays, 15,000 on Sunday, multiplied by (the strongest player's level - 1) / 10. No more than one level at a time; none under a Seal of Sustenance.
Everyone still in the run on a win gets +1 in the Imperial Guardian wins ranking.
If it will not let you in
Check the day and the ticket (Sunday needs a Complete Secromicon), 40 resets on the player starting the run, and that they stand next to Jerint the Assistant. If another party's run is going on, wait for it to end. Today's entry may already be used.
Updated: 25.09.2026




















