How to play
⇄ZenZen and the merchant
The merchant sells jewels and items at the server price and buys at a third, like an NPC in the game. Jewels do not trade for each other.
→+6
Bless: +0 → +6, no risk
A Jewel of Bless on an item at +0…+5 always adds +1.
→+9
Soul: +6 → +9, with risk
60% chance, 85% with Luck on the item. A failure on +6 drops to +5, on +7 and +8 straight to +0.
+
→+13
The machine: +10 … +15
1 Chaos, as many Bless and Soul as the step, and Zen. A failure burns the item unless a Talisman of Chaos Assembly is in the mix.
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Recipes and wings
Chaos weapon, wings of three levels, Phoenix and Condor Feather, Spirit Stones - the same recipes as on the mixes page.
The Goblin pays Zen for every goal. Your score is the most wealth of the career: Zen plus everything you hold at the merchant's price. The career ends when you finish it or when you cannot buy even a Bless and the cheapest item.
Jewel box
Vault
Merchant
Sells at the server price, buys at a third, like an NPC in the game.Jewels and materials
* No NPC sells this on the server: the workshop's price.
Items
Recipes
The same recipes as on the site's mixes page. Their items come from the vault.How it works
Every number comes from our server's files.
- Jewel of Bless: +0…+5 → +1, always.
- Jewel of Soul: +6…+8 → +1, 60% chance (+25% with Luck). Failure: from +6 to +5, from +7 and +8 to +0.
- Jewel of Life: +4 option, 70% chance, up to +28. A failure clears the option to +0.
- The machine +10…+15 (1 Chaos, N Bless, N Soul, Zen):
- +10: 45% (70% with Luck), 1 Bless + 1 Soul, 2 000 000 Zen
- +11: 35% (60% with Luck), 2 Bless + 2 Soul, 4 000 000 Zen
- +12: 30% (55% with Luck), 3 Bless + 3 Soul, 6 000 000 Zen
- +13: 25% (50% with Luck), 4 Bless + 4 Soul, 8 000 000 Zen
- +14: 20% (45% with Luck), 5 Bless + 5 Soul, 10 000 000 Zen
- +15: 15% (40% with Luck), 6 Bless + 6 Soul, 12 000 000 Zen
- Chaos weapon and 1st-level wings: chance = the price of all items and jewels in the mix / 20 000, at most 100%; Zen = chance × 10 000. A spare item in the mix is refused.
- Every other recipe has a fixed chance and price, as on its card. A failure takes everything in the mix.
- The merchant sells at the item's server price and pays a third of it (or the sell price of ItemValue.txt).
