Friends! A big update is out. The headlines: restarts no longer interrupt your levelling, boss fights now show a top damage line, and some invasions are now started by you.
OFF HELPER NOW SURVIVES SERVER RESTARTS
You leave your character levelling overnight or through the working day and expect it to keep going the whole time. Then an update comes out, the server restarts, and your character is standing in town or out of the game altogether, without you even knowing. Hours of levelling are lost, and none of it was your fault.
This matters to us: neither our mistakes, nor restarts for updates, nor server failures should get in the way of your levelling. Updating the game is our job, and you should not have to pay for it with your time.
So OFF HELPER now restores itself.
• The server keeps constant track of which characters are levelling in OFF HELPER.
• After a restart, a crash or a lost link between servers, your character returns to the game on its own.
• It carries on from the same spot, with the same skill and hunting zone settings. The remaining time is kept too.
• If you were in a party, it comes back with your character, as long as not too much time has passed since the failure.
• There is nothing to press or set up. It all happens by itself a few seconds after the server starts.
Your own login always comes first: if you log in before your character returns, it is simply in your hands.
Restoring works if the server comes back within a day. For ordinary updates that is far more than enough.
TOP DAMAGE ON BOSSES
You asked, we delivered!
In fights with bosses, invasion monsters and golden monsters, you can now see who is dealing the most damage, right under the monster's life bar.
• It shows the top three and your own damage on a single line, so the screen stays clean.
• The line updates every second while the fight is on.
• There is nothing to turn on: it appears by itself when such a monster is near you.
Now you can see who is really carrying the fight and who is just standing nearby. Thanks to everyone who asked for this. Keep writing to us, we read it all.
NEW FEATURE: INVASIONS YOU START YOURSELVES
We have come up with something new, and we really hope you will like it.
Until now, invasions came on a schedule. Now there are two with no schedule at all: the players bring them closer, all together, as a whole server. Every crafting attempt moves a shared counter, whether it succeeds or fails. Even a failed mix now does some good.
Chaos Raiders, Noria
• Every mix in the Chaos Machine at the Chaos Goblin counts.
• After 250 mixes, 20 Chaos Raiders led by the Chaos Warlord break into Noria.
• Every Raider drops something: a Jewel of Chaos, or sometimes an Excellent Chaos weapon.
• The Chaos Warlord always leaves an Excellent Chaos weapon.
Forge Fiends, Aida
• Every Excellent item melted at Osbourne in Aida counts.
• After 250 melted items, 20 Forge Fiends led by the Forge Tyrant arrive in Aida.
• Every Fiend drops a Gemstone or a Jewel of Harmony.
• The Forge Tyrant always leaves a Box of Jewels (10), and sometimes a Special Box of Jewels (5) as well.
How not to miss it
The server sends a notice at every 5% of progress, so you can see the raid coming. Get your party together and reach the map in time: the whole invasion lasts 30 minutes. The monsters roam the entire map, and kills count towards the PvM ranking.
While you are mixing, someone else may be preparing your next invasion. We are very curious to see how fast the server will call them and how you will fight over them. Tell us in this thread what you think of the idea!
OTHER CHANGES
Enhancement
• Items at +14 and +15 now have bonuses of their own. The weaker the item, the higher the bonus, so enhancing older gear makes sense again.
• An item at +14 gives its own bonus, and an item at +15 gives both.
• A weapon at +14 gets a 1% chance to ignore the target's defense, and +15 adds a 1% chance to ignore its shield (SD).
• All of this is shown in the item's tooltip: bonuses you have are coloured, the ones out of reach are grey.
Chaos weapon ranks
• Excellent Chaos weapons can now be upgraded through four steps, from Normal to Epic.
• Each step adds damage: +38, +75, +125 and +188. Staffs raise their own bonus instead: +10, +20, +32 and +45.
• Success chances by step: 60, 50, 40 and 30%. No Zen or talismans are needed.
• On a failure only the jewels are lost. The weapon stays with you.
Arena Core and Stadium
• The Arena Matriarch no longer comes on a timer. Players now summon her: kills on the Stadium fill a shared bar.
• When the bar is full, the boss enters the arena. The bar is shown on a panel in the game.
• The Battle Pass achievement for this boss is now easier: it asks for 1, 2, 3 and 4 kills.
Boss Battle
• Lord of Ferea is far more dangerous: 8 times more life, and he now has skills. He hits an area, stuns, pushes back and lowers defense.
Magic Gladiator combos
• The Magic Gladiator now has two different combos. Which one works depends on what is higher in your base stats: Energy or Strength.
Stability
• Fixed a server crash that could happen when hitting a large crowd of monsters.
• Players are no longer thrown out of the game by a stalled network or a sleeping phone. The check now fires only when the client's clock runs faster than the server's.
Client
• Picking up items is more reliable: an Alt click is no longer lost next to a monster or NPC, and it works during a fight. You can also pick up an item by clicking its name.
• If your character is stunned, the click is not lost: it picks the item up as soon as the stun ends.
• Three notices now show at once in the centre of the screen, the newest larger and the older ones smaller.
• Large numbers of free stat points no longer run over the frame of the character window.
Android
• The game runs more steadily in the background: locking the screen or a short phone sleep should no longer throw you out of the game.
Website
• The tax on the item and character markets is down to 10%, or 5% with VIP.
• Event pages are now short cards: you can see at once what the event is, how to get in and what it gives.
• The Castle Siege page is clearer now, with a stage timer, the treasury, lands and participants. We will keep working on it.
Happy levelling. We will take care of the updates.
The EPICMU Team
OFF HELPER NOW SURVIVES SERVER RESTARTS
You leave your character levelling overnight or through the working day and expect it to keep going the whole time. Then an update comes out, the server restarts, and your character is standing in town or out of the game altogether, without you even knowing. Hours of levelling are lost, and none of it was your fault.
This matters to us: neither our mistakes, nor restarts for updates, nor server failures should get in the way of your levelling. Updating the game is our job, and you should not have to pay for it with your time.
So OFF HELPER now restores itself.
• The server keeps constant track of which characters are levelling in OFF HELPER.
• After a restart, a crash or a lost link between servers, your character returns to the game on its own.
• It carries on from the same spot, with the same skill and hunting zone settings. The remaining time is kept too.
• If you were in a party, it comes back with your character, as long as not too much time has passed since the failure.
• There is nothing to press or set up. It all happens by itself a few seconds after the server starts.
Your own login always comes first: if you log in before your character returns, it is simply in your hands.
Restoring works if the server comes back within a day. For ordinary updates that is far more than enough.
TOP DAMAGE ON BOSSES
You asked, we delivered!
In fights with bosses, invasion monsters and golden monsters, you can now see who is dealing the most damage, right under the monster's life bar.
• It shows the top three and your own damage on a single line, so the screen stays clean.
• The line updates every second while the fight is on.
• There is nothing to turn on: it appears by itself when such a monster is near you.
Now you can see who is really carrying the fight and who is just standing nearby. Thanks to everyone who asked for this. Keep writing to us, we read it all.
NEW FEATURE: INVASIONS YOU START YOURSELVES
We have come up with something new, and we really hope you will like it.
Until now, invasions came on a schedule. Now there are two with no schedule at all: the players bring them closer, all together, as a whole server. Every crafting attempt moves a shared counter, whether it succeeds or fails. Even a failed mix now does some good.
Chaos Raiders, Noria
• Every mix in the Chaos Machine at the Chaos Goblin counts.
• After 250 mixes, 20 Chaos Raiders led by the Chaos Warlord break into Noria.
• Every Raider drops something: a Jewel of Chaos, or sometimes an Excellent Chaos weapon.
• The Chaos Warlord always leaves an Excellent Chaos weapon.
Forge Fiends, Aida
• Every Excellent item melted at Osbourne in Aida counts.
• After 250 melted items, 20 Forge Fiends led by the Forge Tyrant arrive in Aida.
• Every Fiend drops a Gemstone or a Jewel of Harmony.
• The Forge Tyrant always leaves a Box of Jewels (10), and sometimes a Special Box of Jewels (5) as well.
How not to miss it
The server sends a notice at every 5% of progress, so you can see the raid coming. Get your party together and reach the map in time: the whole invasion lasts 30 minutes. The monsters roam the entire map, and kills count towards the PvM ranking.
While you are mixing, someone else may be preparing your next invasion. We are very curious to see how fast the server will call them and how you will fight over them. Tell us in this thread what you think of the idea!
OTHER CHANGES
Enhancement
• Items at +14 and +15 now have bonuses of their own. The weaker the item, the higher the bonus, so enhancing older gear makes sense again.
• An item at +14 gives its own bonus, and an item at +15 gives both.
• A weapon at +14 gets a 1% chance to ignore the target's defense, and +15 adds a 1% chance to ignore its shield (SD).
• All of this is shown in the item's tooltip: bonuses you have are coloured, the ones out of reach are grey.
Chaos weapon ranks
• Excellent Chaos weapons can now be upgraded through four steps, from Normal to Epic.
• Each step adds damage: +38, +75, +125 and +188. Staffs raise their own bonus instead: +10, +20, +32 and +45.
• Success chances by step: 60, 50, 40 and 30%. No Zen or talismans are needed.
• On a failure only the jewels are lost. The weapon stays with you.
Arena Core and Stadium
• The Arena Matriarch no longer comes on a timer. Players now summon her: kills on the Stadium fill a shared bar.
• When the bar is full, the boss enters the arena. The bar is shown on a panel in the game.
• The Battle Pass achievement for this boss is now easier: it asks for 1, 2, 3 and 4 kills.
Boss Battle
• Lord of Ferea is far more dangerous: 8 times more life, and he now has skills. He hits an area, stuns, pushes back and lowers defense.
Magic Gladiator combos
• The Magic Gladiator now has two different combos. Which one works depends on what is higher in your base stats: Energy or Strength.
Stability
• Fixed a server crash that could happen when hitting a large crowd of monsters.
• Players are no longer thrown out of the game by a stalled network or a sleeping phone. The check now fires only when the client's clock runs faster than the server's.
Client
• Picking up items is more reliable: an Alt click is no longer lost next to a monster or NPC, and it works during a fight. You can also pick up an item by clicking its name.
• If your character is stunned, the click is not lost: it picks the item up as soon as the stun ends.
• Three notices now show at once in the centre of the screen, the newest larger and the older ones smaller.
• Large numbers of free stat points no longer run over the frame of the character window.
Android
• The game runs more steadily in the background: locking the screen or a short phone sleep should no longer throw you out of the game.
Website
• The tax on the item and character markets is down to 10%, or 5% with VIP.
• Event pages are now short cards: you can see at once what the event is, how to get in and what it gives.
• The Castle Siege page is clearer now, with a stage timer, the treasury, lands and participants. We will keep working on it.
Happy levelling. We will take care of the updates.
The EPICMU Team

MissLove
37 resets
Besir
36 resets