Vulcanus
The ground here never cooled. Vulcanus is black stone with fire running over it, and everything that walks on it has died once already. People come for three things: experience, a rare steel that falls nowhere else, and the one who rises from the crater once the map has drunk its fill of blood.

How to get there
- The Move window M, line Vulcanus: from level 300, 5,000,000 Zen a trip.
- The map is made for characters from reset 15 to reset 22. Its monsters are as strong as those of Kanturu Island.
- Whoever dies comes round right here, on Vulcanus, at the arrival point - the road is not paid for again.
- The Helper and offline mode work on the map.
- This is open ground: other players can attack at any moment, as on any field.
Who lives here
Seven kinds, and none of them is found anywhere else.



Zombie Fighter, Resurrected Gladiator and Ash Slaughterer are arena fighters death would not let go. There are more of them than of anyone else, and the first Molten Core points usually come from them.


Blood Assassin and Cruel Blood Assassin are killers up to the elbows in blood. Their necks burn - that fire gives them away from afar.


Burning Lava Giant and Ruthless Lava Giant are the eldest on the map. They leave burning footprints on the stone.
There are no special, strengthened packs on Vulcanus: every monster here is an ordinary one, and every one counts.
Molten Core
The map has a heart, and it hoards. While you are on Vulcanus the Molten Core frame stays on screen: the shared bar, your own share and, when the time comes, a countdown.



- Every monster killed on the map has a 5% chance to give one point - to the shared bar and to your own share at once.
- The bar is one for the whole server: everyone who hunts on Vulcanus fills it, and it is not reset overnight or by a relog.
- The bar holds 15,000 points.
- When it is full it takes no more points, and the whole server reads the announcement: the Molten Core is full, and the Infernal Overlord rises in an hour.
The hour is there to gather. This is not a timer for someone alone.
Infernal Overlord


Exactly one hour after the bar filled he rises at (216, 131) - and a second announcement tells the server. There is no other way to meet him: he never appears on the map on his own or by a timetable.
- There is one of him for the whole server.
- He does not walk far from his spot.
- When he falls the server names his killer, the Molten Core bar goes back to zero, everyone's own share is wiped - and the map starts hoarding again.
What he leaves
He has no ordinary loot. In its place come one to three Divine weapons of Archangel: one always falls, a second and a third with luck.
| Weapon | For |
|---|---|
| Divine Sword of Archangel | Dark Knight, Magic Gladiator, Dark Lord |
| Divine Claws of Archangel | Rage Fighter |
| Divine Scepter of Archangel | Dark Lord |
| Divine Crossbow of Archangel | Fairy Elf |
| Divine Staff of Archangel | Dark Wizard, Magic Gladiator |
| Divine Stick of Archangel | Summoner |
Which one falls is chance, decided anew each time: two of a kind from one kill are no rarity. A weapon may come with its skill and with luck. A Divine weapon never has excellent options.
Steel of Heaven and Archangel's Hammer

The second prize of Vulcanus is not the boss's. Steel of Heaven falls now and then from any monster of the map - and only here. It stacks up to 50.

The steel is forged into Archangel's Hammer. Chaos Machine, recipe Archangel's Hammer:
Archangel's Hammer 10 × Steel of Heaven + 10 × Jewel of Bless + 10 × Jewel of Soul + 10 × Jewel of Life + 10 × Jewel of Creation + 10 × Jewel of Guardian + 10 × Jewel of Chaos 100% 200 000 000 zen
| Goes in | Count |
|---|---|
|
×10 |
|
×10 |
|
×10 |
|
×10 |
|
×10 |
|
×10 |
|
×10 |
| Comes out |
|---|
|
The mix always works: the hammer cannot fail.
Blessed Divine: the weapon you can only make yourself

A Blessed Divine weapon of Archangel falls from no one. It is reforged from a Divine one - with that very hammer.
Chaos Machine, recipe Blessed Divine weapon of Archangel:
Blessed Divine Sword of Archangel Divine Sword of Archangel + Archangel's Hammer + 30 × Jewel of Life + 30 × Jewel of Bless + 30 × Jewel of Soul + 10 × Jewel of Chaos 80% 500 000 000 zen
A failed mix hands the Divine Sword of Archangel back at +0 and burns everything else in the box.
| Goes in | Count |
|---|---|
|
×1 |
|
×1 |
|
×30 |
|
×30 |
|
×30 |
|
×10 |
| Comes out | Class |
|---|---|
|
DK MG DL |
Blessed Divine Claws of Archangel Divine Claws of Archangel + Archangel's Hammer + 30 × Jewel of Life + 30 × Jewel of Bless + 30 × Jewel of Soul + 10 × Jewel of Chaos 80% 500 000 000 zen
A failed mix hands the Divine Claws of Archangel back at +0 and burns everything else in the box.
| Goes in | Count |
|---|---|
|
×1 |
|
×1 |
|
×30 |
|
×30 |
|
×30 |
|
×10 |
| Comes out | Class |
|---|---|
|
RF |
Blessed Divine Scepter of Archangel Divine Scepter of Archangel + Archangel's Hammer + 30 × Jewel of Life + 30 × Jewel of Bless + 30 × Jewel of Soul + 10 × Jewel of Chaos 80% 500 000 000 zen
A failed mix hands the Divine Scepter of Archangel back at +0 and burns everything else in the box.
| Goes in | Count |
|---|---|
|
×1 |
|
×1 |
|
×30 |
|
×30 |
|
×30 |
|
×10 |
| Comes out | Class |
|---|---|
|
DL |
Blessed Divine Crossbow of Archangel Divine Crossbow of Archangel + Archangel's Hammer + 30 × Jewel of Life + 30 × Jewel of Bless + 30 × Jewel of Soul + 10 × Jewel of Chaos 80% 500 000 000 zen
A failed mix hands the Divine Crossbow of Archangel back at +0 and burns everything else in the box.
| Goes in | Count |
|---|---|
|
×1 |
|
×1 |
|
×30 |
|
×30 |
|
×30 |
|
×10 |
| Comes out | Class |
|---|---|
|
ELF |
Blessed Divine Staff of Archangel Divine Staff of Archangel + Archangel's Hammer + 30 × Jewel of Life + 30 × Jewel of Bless + 30 × Jewel of Soul + 10 × Jewel of Chaos 80% 500 000 000 zen
A failed mix hands the Divine Staff of Archangel back at +0 and burns everything else in the box.
| Goes in | Count |
|---|---|
|
×1 |
|
×1 |
|
×30 |
|
×30 |
|
×30 |
|
×10 |
| Comes out | Class |
|---|---|
|
DW MG |
Blessed Divine Stick of Archangel Divine Stick of Archangel + Archangel's Hammer + 30 × Jewel of Life + 30 × Jewel of Bless + 30 × Jewel of Soul + 10 × Jewel of Chaos 80% 500 000 000 zen
A failed mix hands the Divine Stick of Archangel back at +0 and burns everything else in the box.
| Goes in | Count |
|---|---|
|
×1 |
|
×1 |
|
×30 |
|
×30 |
|
×30 |
|
×10 |
| Comes out | Class |
|---|---|
|
SUM |
The chance of success is 80%.
- Success. You get the Blessed weapon of the same kind: a sword from a sword, a staff from a staff. It comes at +0, always with its skill; luck, the additional option and excellent options are rolled.
- Failure. The Divine weapon stays with you but drops to +0. The hammer, the jewels and the Zen burn.
A Blessed weapon is clearly stronger than a Divine one, asks for more strength and agility - and, unlike a Divine one, can be excellent. It is upgraded anew, from zero: the road to +15 starts over.
In short
1. Hunt on Vulcanus - the Molten Core bar grows from everyone who kills here, and now and then a monster drops Steel of Heaven.
2. The bar is full - the server has an hour. Gather a party and go to (216, 131).
3. The Infernal Overlord leaves Divine weapons of Archangel.
4. Upgrade one to +11, forge a hammer from ten Steel of Heaven - and reforge Divine into Blessed.
Updated: 13.10.2026






