Server Update, November 12

Server Update, November 12

12.11.2026 02:00 змінено 12.11.2026 02:13
Hello, players! This is the biggest update so far, so we explain each change a bit more than usual. Here is everything that arrives with it.

New Events server
- All big events now run on a separate server of their own, shared by every channel: Abyssal Spire, Battle Grounds, Battle Royale, Arena of Reflections and Sky City.
- Why: with two channels, half the players would sign up on one channel and half on the other, and no event would fill up. Now everyone meets in one place.
- The way in is Loren Market, the event hall. Event Guide Julia in Lorencia (139, 138) takes you there for free, and the Julia in the hall takes you back.
- In the hall: Spire Warden Morvath (Abyssal Spire), Battle Marshal (Battle Grounds), Battle Royale Master and Arena of Reflections.

Channel 2 - PvM
- The server now has a second channel. Characters, storage and rankings are shared.
- Channel 2 is a PvM channel, made for players who leave their character in OFF HELPER and go to work or to sleep. Nobody can attack you there, so you come back to a character that kept hunting, not one lying dead in town.
- No free PvP, no scheduled invasions and no map bosses on Channel 2. Duels in the Duel Arena still work.
- Swamp of Calmness is on Channel 1 only.
- Channel 1 stays as it was: PvP, invasions, bosses.
- To switch, press the new "Channel N" button next to the position plate and pick a channel. After 5 seconds you are on the same map and the same spot on the other channel.
- You must be out of combat for 10 seconds, and a hit cancels the switch, so it cannot be used to run from a fight. It does not work in Blood Castle, Devil Square, Chaos Castle, Doppelganger, Kalima or the Duel Arena.

Sky City and Abyssal Spire
- After the boss remake, and with how differently everyone has progressed, we could not tune these two events right away. We watched how they went, and here are the corrections.
- Sky City: Monday, Wednesday and Saturday at 22:30 server time. Defenders from every channel meet on one square.
- Sky City: 4 invaders per defender (was 6), and invader life is back to the October settings.
- Boss Battle: Sunday, Tuesday, Thursday and Friday at 22:30, so it never falls on a Sky City evening.
- Abyssal Spire: every 10th wave brings two golden bosses at once, and wave 50 brings the Great Golden Dragon (one on tiers 2-3, two on tiers 4-5).
- Abyssal Spire: each party member beyond the first adds +60% life and +12% damage to the monsters (was +120% and +25%). A party was being punished for coming together; now going together pays off.

Clan War
- New seventh tab in the guild window: War.
- The guild master or the Assistant declares war on another guild for 100,000,000 Zen from the guild treasury, up to 3 wars at once. The whole server sees it, and enemies wear an orange (WAR) tag.
- While only one side has declared, kills count in the war's score and PK works as usual.
- If the other guild answers (free), the war is mutual: enemies are attacked without Ctrl, there is no PK, and every kill takes 2% of the Zen the victim carries, up to 20,000,000. Items do not drop.
- One killer on one victim counts once every 15 minutes, and kills between characters played from one computer never count.
- Allied guilds can join, up to 10 per war.
- The tab shows the score, how long the war has run and the top 5 fighters of each side.
- A war ends in peace when both sides offer it, or by surrender: 500,000,000 Zen from the loser's treasury to the winner's. The same two guilds then wait 3 days for a new war.
- War rules work on open PvP maps, not in safe zones, events, arenas, duels or on Channel 2.

Duels for Zen
- A duel can now be played for a Zen stake. The challenger names it, from 1,000,000 to 40,000,000,000 Zen, and the other player accepts the same amount.
- Both pay when the fight starts. The winner takes the whole pot, with no fee.
- Leave the game or the arena during a duel, and the opponent wins. If a duel stops for another reason (time, idle), the one leading on score wins; a tie returns both stakes.
- The server holds the pot: even after a restart in the middle of a duel, both stakes come back.
- The old bet through the trade window is gone.

HERO status
- Kill a player killer and you become a Hero at once: 1-2 PK kills give HERO1, 3 give HERO2.
- Each step lasts 4 hours of online time (it runs in town and in OFF HELPER too). A new PK kill restarts the timer.
- Killing monsters no longer takes the status away.

Bounty
- A contract buys 1 to 3 kills (was 15).
- A bounty pays only a hunter from another computer and outside the target's guild. A kill between accounts played from one computer pays nothing, and the contract stays open. Thanks to DIfference for reporting how a wanted player cleared his own mark with a second character.
- Only a kill that claims a contract is free of PK. Any other kill of the target is a normal PK.

Reset cap
- The server-wide reset cap opens sooner. Each stage now needs fewer accounts: 50 resets open when 10 accounts reach 25, 75 open at 20 accounts on 50, 100 at 25 accounts on 75, 125 at 30 accounts on 100, and the rest of the way to 215 at 35 accounts on 125 (was 10 / 25 / 50 / 80 / 100 accounts).
- The first 25 resets stay open from the start, and a stage that has opened never closes again.

New jewels in the Cash Shop
- Jewel of Adornment, 100 Epic Coins: adds one more excellent option, with its own rank, to an excellent ring or pendant, up to 4. The item must already have an excellent option and must not be ancient. Options already there and their ranks stay.
- Jewel of Cleansing, 30 Epic Coins: removes the additional option from a weapon, shield, armour, wings or cape, so you can build the item again. Nothing else on the item changes.
- Both succeed at 60%. On a failure only the jewel is lost.

Weapons
- An upgraded Chaos weapon should be the strongest excellent weapon, so its ranks give more damage: +60 / +120 / +190 / +280 (was +38 / +75 / +125 / +188). Chaos Lighting Staff: Wizardry Damage +20% / +30% / +40% / +50% (was +10% / +20% / +32% / +45%).
- The Chaos rank now counts in the gear score: +60 / +120 / +200 / +300.
- Blessed Archangel weapons are scored like an Epic Chaos weapon. Blessed Staff and Stick have more magic power;
- A Blessed weapon made from a Divine one now keeps the Divine's excellent options and their ranks. Before, it could come out with other options. Thanks to MissLove for reporting it. The mix is open again.
- Excellent Increase Damage % and Increase Wizardry Damage % go by rank: 0.5 / 1 / 1.5 / 2 / 2.5%.

Classes and PvP
- Counter-class cycle: DK > DW > DL > ELF > MG > RF > DK. A class deals +5% to the class it counters and -5% to the class that counters it. Summoner is outside the cycle.
- PvP damage of every class is halved again, so fights between players last longer and skill matters more.
- Damage reflection against players works at 60%. Against monsters nothing changes.
- Dark Knight: higher skill damage rates for Falling Slash, Lunge, Uppercut, Cyclone, Slash, Impale, Twisting Slash, Rageful Blow, Death Stab and Strike of Destruction.
- Rage Fighter: we compared him with the original MU skill tree and brought him back. Beast Uppercut, Chain Drive, Dark Side, Dragon Roar, Phoenix Shot, Charge, Increase Health, Increase Block and Blood Howling use the classic formulas, ranges and delays. Dragon Slasher is classic too.
- Rage Fighter: Ignore Defense lasts 2 minutes, and the defence success rate is now Agility / 3 (was / 5).
- Elf: Multi-Shot has its classic cone, radius 6 and up to 10 targets.
- Summoner: a low-level Summoner (after a reset) who dies wakes up in Lorencia, not in Elbeland where there was nothing to hunt.

Bosses, elites and golden monsters
- New debuff Deep Wound: bosses, elite and golden monsters can cut your healing by 50% for 8 seconds - life potions, Heal and Drain Life. Shield and mana potions are not affected, and the Elf's cure removes it.
- Bosses choose their skills by the situation, not by a timer: a curse goes to those who do not have it yet, Deep Wound to whoever is low on life, area strikes where players stand together.
- Kundun-type bosses keep a pause between their spells and no longer flood you with magic.

Quests
- Chain quest boss kills now count for the whole party. When your party kills a world, town or map boss, an invasion boss, an elite or Werewolf Hero, every member on the same map within 20 cells of the boss gets the kill for their chain quest, not only the one who dealt the most damage. Daily and random quests still go to the top hitter.
- Quests 401-500 asked for monsters that left the Ruined maps when they were repopulated, so nobody could pass quest 401. They now ask for the monsters that live there today.
- Daily Quest Master and Random Quest Master swapped places: Daily Quest Master is in Lorencia (130, 127), Random Quest Master in Devias (210, 55). Players kept taking the Random Quest Master for the daily one.

Monsters and drops
- Monster spots are spread out on every map except Prison: no two spots overlap and none can be farmed from one point. Swamp of Calmness, Atlans and Barracks got the most changes.
- Skill books and orbs drop half as often again: they had become too common.

Chat
- /post is free for VIP accounts.

On the site
- Info articles are updated for this update in all languages: channels, the event hall, Clan War, bounty, events and the new jewels.
- The Jewels page has a new group, Cash Shop jewels: Jewel of Wing, Jewel of Adornment and Jewel of Cleansing.
12.11.2026 02:07
Очень хорошее на мой взгляд обновление. ПВМ кстати для работяг!
За Аббис спасибо, 120% приходилось давиться!
Камушки для бижутерии внесут интерес))
12.11.2026 02:17
Forgot to mention: Excellent Increase Damage % and Increase Wizardry Damage %
- We missed one change in the update post. The excellent options Increase Damage % and Increase Wizardry Damage % on weapons, staffs and pendants were giving too much: with their ranks they added more damage than any other option and threw the balance off.
- So we moved them back towards classic MU. By rank they now give 0.5% / 1% / 1.5% / 2% / 2.5% (Normal / Uncommon / Rare / Legendary / Epic), was 2% / 4% / 6% / 8% / 10%.
- The new values are already on the Info page: https://epicmu.online/info?article=excellent-options
12.11.2026 02:29
не работает, пишет при логине, требуется новая версия игры
12.11.2026 02:40
Just try update again
12.11.2026 03:10
I have a daily quest asking me to kill "Berserker" on kanturu, but I can't find any berserker spawns, has it been removed?
12.11.2026 03:14
I need a new version of the game said the launcher, I already updated..
12.11.2026 03:17
iCocoxxI need a new version of the game said the launcher, I already updated..

If you go to the download section, and download the game again, it fixes that :D

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