I am currently on quest #231 - Blue Goblins 0/2. What this means is I am chasing a mob that may or may not be there across entire low level map which does not feel like a great use of one's time. Could we add timers for the spawns of mobs that do not have an event attached to them? That way I can know that the blue goblin is in fact in that zone and it's a fair use of my time to hunt it down to complete the quest.
Additional timers for quests
Additional timers for quests
Hi! Thanks for the suggestion, but we are not adding spawn timers: finding these monsters is part of the game.
A tip for quest #231: the Blue Goblins live in Dungeon and turn up in random places all over the map. They are only on Genesis x50, not on Genesis x50-2. Other players hunt them too, so it pays to look in when you pass by Dungeon instead of waiting for one in a single spot.
We may think about a way to skip a quest later. If it comes, it will be paid, and we don’t know yet in which currency. The quest chain is as much a part of growing your character as resets are, so skipping a quest can’t come for free.
Good luck with the hunt!
A tip for quest #231: the Blue Goblins live in Dungeon and turn up in random places all over the map. They are only on Genesis x50, not on Genesis x50-2. Other players hunt them too, so it pays to look in when you pass by Dungeon instead of waiting for one in a single spot.
We may think about a way to skip a quest later. If it comes, it will be paid, and we don’t know yet in which currency. The quest chain is as much a part of growing your character as resets are, so skipping a quest can’t come for free.
Good luck with the hunt!