Client update 11.11

Client update 11.11

11.11.2026 02:55
A new Windows client update went out tonight. The launcher installs it on start, so there is nothing you need to do.

Combat: actions now work exactly like the regular MU client
Many of you were unhappy with the way movement and attacks used to work here. We heard you: your hero's actions now fully match the regular MU client.
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[*]Walk up to a target and attack, and the strike starts the moment your hero stops.
[*]A skill cast on the ground fires once your hero has stopped, not halfway through a step.
[*]Shift only matters for a ground attack.
[*]Your hero walks around other characters instead of through them.
[*]Attack animation speed follows the original formula, with no sudden jump above 100 speed.
[/list]

Skills
[list]
[*]Rage Fighter's Phoenix Shot pushes monsters in the direction the hero faces, so the pack stays together.
[*]Dragon Roar's cooldown follows the master skill node you have learned.
[*]The second swing after some skills plays once instead of twice.
[*]A Nova charge started while walking begins once your hero stops.
[*]In Chaos Castle, support skills work on yourself only, just as on the server.
[*]DK and Summoner skill animations on Fenrir and other mounts match the original.
[/list]

Interface
[list]
[*]New notification icons on the bar: free stat points, daily quest done, daily reward, invasion, reset ready. They glow gold and come with a short hint. Click the invasion icon to show or hide the invasion panel.
[*]The reset-ready notice appears at any reset count.
[*]The frame counter now simply shows "N FPS", the same at every resolution, and no longer covers the bar icons.
[*]Long item tooltips that did not fit on the screen now continue in a second column, so the last lines, such as the Enhancement bonus, are always visible.
[*]Map auto-move draws a straighter route with a new line.
[*]Daily Rewards opens only when you open it, not by itself when you enter the world.
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Performance and smoothness
[list]
[*]A client window in the background draws fewer frames, and a minimised one even fewer. That leaves more of your PC for the window you play in, or for several clients at once.
[*]On video cards with 2 GB of memory or less, world textures use less video memory.
[*]On integrated or weaker graphics, the client starts on Medium graphics the first time. Settings you have already chosen stay as they are.
[*]The game runs in the stable DirectX 11 mode, and the extra DirectX 12 checkbox is gone from Options.
[*]Mouse movement is smooth on high-polling-rate mice too.
[/list]

Have a good game!

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