Change-log 1.0
1. The chances of getting specific options on Excellent items have been reworked.
2. The whole concept of Elite monsters has been overhauled, meaning they’re now stronger and have a more logical difficulty curve between each other.
3. The health of golden monsters has been adjusted using a new formula that better reflects a consistent difficulty level.
4. Boss drop system has been completely revamped: now there's a proper, logical progression.
5. The Blacksmith Anvil has been removed from the game.
6. All boss stats have been revised to encourage longer, more gradual, and team-oriented fights.
7. All physical stats of the monsters on our server have been reviewed—except for their HP.
8. Jewel of Creation drop rates have been fixed based on monster levels, and stone drop levels have also been tweaked for other monsters.
Just a heads-up: the server will see even more significant updates in the coming days, with the overall gameplay becoming more challenging.
This time, player feedback won't be taken into account at all — “We listened to you once and ended up with a one-day server. That mistake won’t happen again.”