Auto party for Guild

Auto party for Guild

08.11.2026 20:28
Hello everyone,

I'd like to suggest an improvement to the auto party for Guild. It is very convenient, but it has one painful problem.

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⚠️ THE PROBLEM
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The party stays together even when a member has left the location or run far away. Later this player goes to Abyss or Doppelganger, and the whole party gets pulled into the event together with him, even those who are busy somewhere else, for example farming at their spot.

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💡 SUGGESTIONS
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1) AUTO PARTY
Automatically remove players from the party if they left the location or went too far away.

2) ENTERING EVENTS AS A PARTY
When a party goes to events like Abyss or Doppelganger, only the members who are in the city at that moment should enter. Players who are on another map or at a spot should not be pulled in.

This would keep the auto party convenient and stop people from being dragged into events they didn't plan to join.

Thank you, and I'd be glad to hear what others think!

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