Let's talk about the new potions and the golden, elite monsters and bosses

Let's talk about the new potions and the golden, elite monsters and bosses

07.11.2026 03:36
With this update we changed two things that matter to everyone who hunts: potions and the strong monsters. We want to hear how it feels in your game.

What changed
- There are no more penalties for drinking potions often: every potion heals in full. Only a 0.5 second delay between potions remains.
- Golden monsters no longer grow with your resets. In return they hit harder and more accurately, but attack noticeably less often. The biggest goldens have more life.
- Elite monsters and bosses now use the same system: no growth from resets, life x3, slower attacks. Boss damage is lowered, but they now cast the magic of every class and debuffs.

Abyssal Spire
For now we do not know how this update will affect the Abyssal Spire. We will watch how players do there, and it will definitely get changes.

What we want to hear
- Are potions enough, or should the delay go up to 0.75 or 1 second?
- Which golden, elite monsters or bosses turned out too easy or too hard?
- How do you find the new boss magic and debuffs?
- How does the Abyssal Spire play now?

So we can adjust things, please be specific: your class, reset, which monster, solo or party, how long the fight lasted. Screenshots help a lot.

We read every message and are ready to discuss and listen to your suggestions. If the numbers turn out wrong, we will change them.

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