Server Update, November 7

Server Update, November 7

07.11.2026 02:58
Weekly update

Hello, players! Below is everything that arrives with the update on the Friday to Saturday night, and what changed during the week.

New client look
- New screens: loading, server select, character select and map loading.
- Lorencia is updated: red tones, living lava, embers, ash grass and charred trees.
- New bag sort button: items arrange themselves, potions, jewels and the rest in order.
- Mount skins: the rider's seat and the run are fixed.

Classes
- Dark Knight: defence rate uses Agility / 2 instead of / 3.
- Dark Lord: defence from Agility / 4 instead of / 7, defence rate / 6 instead of / 7.
- Rage Fighter: defence from Agility / 4 instead of / 8, defence rate / 5 instead of / 7.

Magic Gladiator, new Swell of Mana aura
- What it does: raises the max mana of the whole party within 5 cells. Formula: 12% + Energy / 150 + Vitality / 350, up to 80%, lasts 120 seconds.
- Where to get it: the orb is sold in Lorencia by the Re-Initialization Helper NPC (warriors' skill shop) for 43,000 Zen. It can be learned from level 120.
- Why it matters: many skills have always grown with max mana. The more mana a character has, the stronger those skills are, so an MG in the party now makes the allies stronger.
- Skills that grow with max mana:
Dark Wizard: Mana Shield, Nova
Elf: Heal, Party Heal, Greater Defense, Greater Damage, Shield Recover and her summons
Dark Knight: Swell Life
Summoner: Berserker, Sleep, Weakness, Innovation, Blind
Rage Fighter: Fitness, Defense Success Rate

Master tree
- Nodes that add skill damage are 3 times stronger.
- The Swell Life, Berserker and Sleep nodes now add on top of the skill's cap. Before, the cap took their bonus away.
- Elf buffs, Heal, damage reflect, critical damage and kill recovery count in tenths of a percent, so the first node levels are no longer lost.
- The pet wear node works on Fenrir. The SD recovery node works anywhere, not only in a safe zone.

Other skill changes
- Triple Shot: all bows now give 3 arrows. The 4th comes from the Triple Shot Mastery node (418), which did nothing before.
- Evil Spirit now hits monsters standing 2-3 cells away from you.
- The Elf heals and buffs her summon by clicking the icon on its life bar.
- The helper attacks in the rhythm of the animation. Chain Drive and Beast Uppercut no longer lose their second hit, and Fire Slash no longer strikes from 6 cells.

Golden monsters are reworked
- They no longer grow with your resets, but hit twice as hard and more accurately.
- They attack noticeably less often.
- The biggest goldens have more life.
- No monster's accuracy grows with the player's reset any more.

Elite monsters and bosses
- They now use the same system as the goldens: no growth from resets, life x3, they attack less often.
- Boss damage is lowered.
- Bosses cast the magic of every class: single and area strikes, plus the Weakness, Innovation and Sleep debuffs.
- Bosses with Drain Life heal from the damage they deal.
- Bosses no longer freeze in place, and a boss hit from round a corner comes to the attacker.
- Lord of Ferea (Boss Battle) has new area spells.
- Colossus Guardian is now on par with the Pharaoh.

Other monsters
- All invasion monsters have more life.
- Kalima 1-7 has 5-7 monsters per spot, and the Zen bonus on those maps is up from 25% to 50%.
- Quest kills, the kill ranking and the announcement go to the player who dealt the most damage. A party counts as one player.

Potions
- There are no more penalties for drinking potions often. Only a 0.5 second delay between potions remains.
- We dropped that system so it does not scare players away. It is also closely tied to the global changes to goldens, elites and bosses, and we want to see how those play first.
- The delay may later rise to 0.75 or 1 second.

PvP and events
- PvP damage is halved. This shows the difference between classes more clearly, and it is the starting point for further PvP balance.
- Bounty: no reward is paid when the killer and the target play from the same computer. When someone places a bounty, it is announced on every server.
- Sky City: the invaders' strength is now set for reset 25, and their damage grows more softly. They reach the statue when nobody holds them, and keep marching after a fight. The result can only be judged on the live server, so you may lose the next battle =)

Drops and economy
- Skill books and orbs drop half as often. Each group drops only on its own maps. Orb of Fire Slash moved to group C. See the lists by map on the site.
- Summoning orbs are split by group.
- Resets need daily points from reset 1.

Chaos Machine
Plain items have a 15% higher upgrade chance:
+10: 45% -> 60%
+11: 35% -> 50%
+12: 30% -> 45%
+13: 25% -> 40%
+14: 20% -> 35%
+15: 15% -> 30%
Wings, excellent and ancient items keep their old rates. Luck and talismans still add on top.

Guild bank
The guild bank was temporarily unavailable because of a bug. Player vertuhaj reported it to the administration and received 1000 Epic Bonus. The bug is fixed and the guild bank is available again.

Website
- New site design.
- Character market: selling is allowed from 5 resets, the minimum price is 100 Epic Coins, and a bought character can be listed again after 14 days.
- Item market: fixed a bug that hid some of the lots, and player lFKl was rewarded for finding it. The History tab works, and the sell form shows the final price.
- New master skill reset service for 500kk Zen.
- The Chaos Machine on the site shows successful crafts.
- The Castle Siege page is renewed and back in the menu.
- The rankings block on the home page is filled.
- Item tooltips on the site show the item rank and the Harmony option. The mixes page has a Chaos weapons tab.

In game
- Fruits in the Cash Shop cost 20 coins and are sold as 1, 10 or 50.
- The Cash Shop opens over other windows, and the helper keeps running with the Cash Shop open.
- The frame tooltip said "Success 100%", which misled players. It now shows the real rate and what is lost on failure. Player DIfference found the problem and received 25 Epic Bonus.
- Master tree tooltips are rewritten more clearly for all classes. Skill and item tooltips no longer show master level lines.
- The Reset window shows the normal level, without master level.
- A VIP who has not collected the daily reward sees its window on entering the game, because players kept forgetting about it.
- New characters start with the Shadow Phantom buff. We heard from players who had never played MU before and were picked on by the spiders from the very start.
- The /post command is available from level 120 or after the first reset.
- Chat is no longer translated automatically.
- The "Show Tutorial" button is removed.
- The over-bright Druid set is fixed.

EPICMU on Google Play
A few days ago we sent the game to Google Play, and it is going through review now. If the stars align, you will soon be able to install EPICMU on your phone straight from the store in a couple of taps and take your world with you wherever you go. We will let you know the moment we are in!

After the update, please leave your feedback. Have a good game!

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