Master Skill Tree

Master Skill Tree

07.11.2026 01:18 изменено 07.11.2026 01:33
Hello everyone,

I'd like to share some feedback about the Master Skill Tree. My opinion is based only on the High Elf, because I haven't played other classes on this server and I don't remember their trees. It would be great if players of other classes joined this topic and shared what they see in their own trees.

**The main problem: the numbers are tiny compared to our stats**

The tree looks like it was designed for a server with low rates. Here a character already has huge stats at around 50 resets, and we are heading towards roughly 215 resets. Damage is in the tens of thousands and defense in the thousands, while the master skills give, according to their tooltips:

- Armor Set Bonus Increase (the last skill of the first branch): +6.32 defense
- Maximum Attack Power Increase: +6.32 physical attack power
- Penetration Strengthener: +5.02 skill damage
- Defense Increase: +60.02 defense
- Attack Success Rate Increase: +511.73

Even the skills on the second row that are only "pass-through" to reach stronger ones should give something noticeable. Right now many of them give +5 damage when the character has tens of thousands. I'd ask the admin to rebalance the numbers of all master skills in all branches to the stats we actually have. As a rule of thumb, a master skill at max level could give at least 1-2% of the stat it improves.

**Master skills that are useless**

All master skills related to mana and regeneration will not be used. Our regular skills cost very little mana, and mana restores very quickly, already in the first 5 resets. The master quest can be completed only around reset 35, so by then these points are simply wasted.

**Master skills that don't work or are misleading**

1. The master skill that adds one more arrow to Triple Shot does not work. Some bows shoot 3 arrows with the skill and some shoot 4, and the master skill doesn't add any extra arrow in either case.
2. The buff strengtheners (Elf buffs) say 5% in the description, but in practice they give almost nothing. Please fix the description and the numbers. A fair option would be 0.5% per level (5% at max level).
3. Infinity Arrow Strengthener: when I put points into it, the damage visually doesn't change. Since this master skill is almost at the end of the tree, I'd suggest 1% per level (10% at max level).

**Suggestions**

The useless mana and regeneration master skills could be replaced with something interesting, for example:

- bonus experience: +1% per level (+10% at max)
- Zen drop: +2% per level (+20% at max)
- chance to drop stones or jewels: +1% per level

These numbers are only a starting point, the admin can adjust them as needed.

Every master skill should be valuable

The tree has about 47 master skills, and each one takes 10 points to max out. With 200 points in total we can fully upgrade only around 20 of them. That is a good limit, because it makes players choose. But for the choice to be interesting, every master skill has to be worth taking. Right now many of them give almost nothing, so there is nothing to choose between. If every master skill is valuable, we will get different builds for different playstyles: farming, PvP, defense, damage, and so on, instead of everyone taking the same few skills.

I'm not criticizing for the sake of it. I just want the Master Tree to be something where every point really matters. I'd be glad to hear from other players and from the admin what you think.

Thank you!
07.11.2026 01:30
Hi EHOT, thank you for such a detailed write-up!

The changes for the Elf and for the other classes are already done and will come with the next update. Once it’s out, you can test them and keep discussing each skill right here, in this topic.

As for the Master Skill Tree as a whole: I’ll only agree to a full rework. That means scrapping the current tree completely and building a new one from scratch, from what you all suggest. Even if every player adds just 1% of the ideas, together we’ll have a new tree. However that sounds, I’ve honestly run out of ideas myself for changes this big. So it’s your turn: tell us what you would like to see in it.

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